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King's Gauntlet Guide

Level-by-level reference: mice, points, gold, drop rates, cheese conversions, and clear estimates for all 8 Gauntlet levels.

A reference for the King's Gauntlet in the Furoma region. The Gauntlet has 8 levels, each favouring a different power type and dropping a potion that converts into the next level's cheese. The tables below cover the mice on each level (with points, gold, and drop frequency), the cheese conversions for the level potion, and roughly how many catches it takes to clear a level using SuperBrie+ vs the second-best cheese. Drop-rate data and chart by Trevor Hastings.

How to read this

  • PPH is the potion drops per hunt on that level.
  • Conversions are the recipes the level potion turns into, with the cheese cost per craft in brackets.
  • SB+ and 2nd columns are the approximate catches to clear the level using SuperBrie+ or the second-best cheese, plus the relative efficiency multiplier.

Level 1 — Puppet (anything, high luck)

Potion II · PPH ≈ 0.22

MousePointsGoldFrequency
Wound Up White70100Frequent
Hapless Marionette90100Frequent
Toy Sylvan115100Frequent
Clockwork Samurai150210Infrequent
Puppet Master200210Aberrant
Sock Puppet Ghost225210Infrequent

Conversions: 6 SB+ (0 ea), 4 Swiss (25 ea), 2 Marble (10 ea) Clear estimate: ~1,000 catches · SB+ ×1.32 · 2nd ×0.88

Level 2 — Thief (physical, high luck)

Potion III · PPH ≈ 0.15

MousePointsGoldFrequency
Impersonator120180Frequent
Lockpick150180Frequent
Escape Artist200295Infrequent
Bandit300180Frequent
Stealth500295Frequent
Rogue700295Rare

Conversions: 7 SB+ (0 ea), 5 Swiss (50 ea), 4 Marble (25 ea) Clear estimate: SB+ 1,320 ×1.05 · 2nd 880 ×0.75

Level 3 — Melee (tactical, high luck)

Potion IV · PPH ≈ 0.11

MousePointsGoldFrequency
Fencer300210Rare
Page325210Frequent
Berserker425210Frequent
Knight900700Frequent
Phalanx4301,000Frequent
Cavalier1,300700Infrequent

Conversions: 6 SB+ (100 ea), 4 Brie (150 ea), 3 Swiss (150 ea) Clear estimate: SB+ 1,386 ×0.66 · 2nd 660 ×0.44

Level 4 — Bard (tactical, high power)

Potion V · PPH ≈ 0.11

MousePointsGoldFrequency
Cowbell700800Frequent
Drummer2,800800Frequent
Dancer2,9001,700Rare
Fiddler4,090800Frequent
Guqin Player5,000800Frequent

Conversions: 5 SB+ (250 ea), 4 Brie (800 ea), 2 Swiss (800 ea) Clear estimate: SB+ 915 ×0.55 · 2nd 290 ×0.44

Level 5 — Magic (shadow, Clockapult of Time)

Potion VI · PPH ≈ 0.11

MousePointsGoldFrequency
Black Mage4,4403,500Rare
Terra4,2001,000Frequent
Ignis4,4901,000Infrequent
Zephyr5,9001,000Frequent
Aquos6,7501,000Frequent

Conversions: 4 SB+ (500 ea), 3 Brie (1,000 ea) Clear estimate: SB+ 503 ×0.44 · 2nd 128 ×0.33

Level 6 — Noble (arcane, ACRONYM)

Potion VII · PPH ≈ 0.11

MousePointsGoldFrequency
Sacred Shrine19,5009,000Ubiquitous
White Mage20,4009,000Ubiquitous
Paladin25,2002,500Frequent

Conversions: 3 SB+ (900 ea), 2 Brie (1,500 ea) Clear estimate: SB+ 221 ×0.33 · 2nd 42 ×0.22

Level 7 — Dust (hydro, Ancient Spear Gun / King's Credits)

Potion VIII · PPH ≈ 0.11

MousePointsGoldFrequency
Necromancer17,0004,000Rare
Fiend72,00050,000Ubiquitous

Conversions: 1 SB+ (2,000 ea), 1 Gouda (15,000 ea) Clear estimate: SB+ 73 ×0.11 · 2nd 9 ×0.11

Level 8 — Eclipse (forgotten, Ancient Box Trap)

MousePointsGoldFrequency
Eclipse379,000300,000Ubiquitous

There is no level potion to convert — clearing the Eclipse completes the Gauntlet. Clear estimate: SB+ ~8 · 2nd ~1.