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Carmine the Apothecary

Carmine the Apothecary

Living Garden Mice

Weak toHydro
Points
12,500
#829 of 1,311
Gold
800
#1,169 of 1,311
Wisdom
5,000
#613 of 1,311

Tales are still told of the sickness that ran through Muridae: First, mice would break out in feverish sweats, then they'd develop spots all over their body, and then finally collapse comatose. This illness spread like wildfire and it seemed nothing could be done, until finally Carmine arrived with faintly-glowing poultices and potions and miraculously cured everyone in a single day.

Since then, she's been the town's famed and well-loved apothecary, able to cure diseases that don't even have names yet. Sneaking into the Living Garden has allowed her to gather the Garden Essences necessary to accomplish this task, but something sinister happened to her there, and she's become more than just an apothecary - for reasons unknown she's raised an army of mice that attack anyone entering the Garden, and is able to wield incredible powers and seemingly span worlds with her magic!

The question is, how did a simple apothecary gain the ability to control world-rending magic, and what does this mean for Gnawnia as a whole?

Power types

Effectiveness and the minimum luck needed to guarantee a catch with each type.

Power typeEffectivenessMinluck
Hydro100%71

No effect: Arcane, Draconic, Forgotten, Law, Physical, Rift, Shadow, Tactical traps can’t catch this mouse.

See the full minluck table for every mouse.

Where to find it

Best attraction rates by location and cheese, from MHCT and MH-Tools.

LocationCheeseRate
Living Garden · PouredDuskshade Camembert43.45%
Living Garden · Not PouredDuskshade Camembert39.89%

More from Living Garden Mice

More references